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Apothecary Za'ki
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Posted - 2014.10.14 04:21:00 -
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we have had the MCC.. we have had the Sidearm event (currently ongoing)
how about an event to reinvigorate faction war.. maybe.. SP per kill.. ISK per kill... hell i dont know.. Leave your ideas Below and ill Check them out when i wake up. Frag Safe o7
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Apothecary Za'ki
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Posted - 2014.10.14 14:10:00 -
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CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? you mean how the current picture of FW is most people are on gallente side because they seem to be the winners in eve and that has a knock on effect here?
what we need is balance, and incentives which are greater then the urge to join the winning side. going to look through other posts and get ideas.
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Posted - 2014.10.14 14:24:00 -
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True Adamance wrote:I think something like the most recent Sleeper Research event would be good. Something that directly displays a players dedication to a faction and willingness to sacrifice or do service for that faction.
My suggestion is a LP turn in Event. Not something that directly pits one faction against another but instead would indicate to players and CCP the amount of support each faction has from its membership.
During the 2 week course of this event players have the option to turn in their LP to their chosen Factions LP store. This goes into a total tally for eachs FW faction which is updated after the first down tim, then on the subsequent Fridays until the end of the event. During this time players are free to donate their LP.
Each person who donates 1000 -3000 LP will receive a faction pack containing a set number of racial resources at advanced and prototype level. This pack is so that anyone who participates and contributes receives something.
Higher thresholds are then opened up for more generous donations, each pack compounding for a total reward.
Finally an overall reward is then awarded for the following
1.) The Faction that receives the most support gets a special commemorative reward 2.) The highest donating player/corporation from each faction receives a commemorative reward pack.
Lore wise this could even tie into the Sleeper rewards as this is a representation of each Navies armed forces fighting for districts in which research can take place.
Players can only receive rewards for one faction (the highest LP donated) thus making there no point to donate to other factions. kind of bad ideas as gallente will always recive the highest support as they are the #1 in eve and here in dust sadly so that would just be giving free stuff to the winning team joiners
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Apothecary Za'ki
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Posted - 2014.10.14 14:25:00 -
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Juno Tristan wrote:FW works best when EVE players are involved
Set an EVE event where the most dominating/districts flipped faction wins some limited edition FW ships or BPCs and the Dust bunnies get bonus LP / Faction Rep payout would take too much work to coordinate eve and dust
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Posted - 2014.10.14 14:26:00 -
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castba wrote:Racial warfare event.
Bonus SP and ISK on WP accrued in battle whilst wearing the suit of the faction you are fighting for.
Would have included weapons, but kinda hard without Amarr or Gal heavy weapons. not a bad idea.. i could see how it would sway some power to the caldari because of the fotm scouts
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Posted - 2014.10.14 14:49:00 -
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Sgt Kirk wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? Just give Gallente FW players the SP and skip the event? this is the reason why we need to reward the losers more to actually bring cannon fodder.. err opponents to FW.. and reward them for their participation to the prolapsed anus that is FW against the winning faction
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Posted - 2014.10.14 14:50:00 -
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Jadek Menaheim wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? How about something akin to a loyalty bonus? Fight a certain number of battles exclusively for a faction and your levels go up 2 tiers. Jump ship during the event and you don't receive as high of a tier increase. great idea! i totally missed your post!
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Posted - 2014.10.14 15:03:00 -
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CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? updated the OP, see what you think sofar?
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Posted - 2014.10.14 15:11:00 -
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Greasepalms wrote:doc lowroar wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? Make the players original race choice count for something during the event. If possible bonus and or payout is only offered if playing for your chosen race. Disagree. I picked gallente when I started the game because I knew no better even though now I'm 100% Amarr
i agree.. we get a standing hit for fighting for opposing factions of those whom we have already accrued standing for.. so keep it simple.. we can fight for who we want regardless of suit.. however you get the races suit you fight for.. ie fight for winmatar = get winmatar suit at the end.. even if your gallente.. or a zealot..or a corporate brown-noser
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Posted - 2014.10.14 15:15:00 -
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Viktor Hadah Jr wrote:I'd be interested in a FW BPO tie in event, like get a kill with a BPO weapon or while where and BPO suit and get some sort of reward. More so now that BPO's are become available to more races. indeed.. since no one really uses the FW standard suits (because at L1 assault you can use adv FW assault) is why i proposed the standard FW suits as BPOs as a reward for their efforts in the continueing struggle..BUT ho scout or heavy BPOs as they already have too meny and they are also part of the FOTM so no love for the FOTM chasers
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Posted - 2014.10.14 15:17:00 -
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MINA Longstrike wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? Factions compete for individual goals (x districts conquered, y clones killed, z districts defended) every faction / player can 'win' but only for the faction that they played the most matches for. Not sure what to do for rewards though? maybe award a moderate/large value of standing per goal completed? i took some of your ideas into consideration in regard to LP.. a bonus to the winners but a greater bonus to the losers so they do not get disheartened and continue the fight!
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Apothecary Za'ki
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Posted - 2014.10.14 15:56:00 -
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Spkr4theDead wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? Simple: If someone made their character as Caldari, Amarrr, Minmatar or Gallente, that's who they fight for. simple answer
Greasepalms wrote:doc lowroar wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? Make the players original race choice count for something during the event. If possible bonus and or payout is only offered if playing for your chosen race. Disagree. I picked gallente when I started the game because I knew no better even though now I'm 100% Amarr
IE.. No.
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Posted - 2014.10.14 15:57:00 -
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D4GG3R wrote:You edited it before, I could accuse you of being intoxicated... i was sleepy it was 5 in the morning :P
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Posted - 2014.10.14 19:30:00 -
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True Adamance wrote:
Then the faction that currently is the most deserving and has the greatest support gets a reward for its players, and we gain statistical information on them.
Personally I cannot stand for another ******* SP event. They are a lazy **** poor way of hosting events.
well as it stands it was bias from day 1 as other races didnt have their suits.. the Faction war was already 1 sided in eve which carried over to here and let us not forget the reason why people dont want to do faction war.. the onesidedness.. and this makes fw stagnant because no one wants to sign up to the loseing side just to get beat down for 195 or less LP whilst not gaining ANY isk and probably very little salvage.
and they are not "deserveing" they just have raw numbers because people have been going over to their side just to win.. aka "Winning team joiners" and we all know a war cannot be just 1 faction.. and faction war is nto currently a war, its just a meat grinder and ego booster for the dominant side..
So incentiveizing Fw in a bias fashion to bring more people to the loseing side will by direct relation cause more faction war matches to happen which means happy proto-bears and happy cannon-fodder and by proxy.. happy pubbies as they dont have to deal with proto-bears as much in public contracts
that is why i put forth the idea of SP per match win.. an LP gain boot for both sides win or lose.. but a bigger % bonus to the losers so they dont mind loseing as much.
and yes it may be lazy but its the only way we can currenty do events with out client updates or long assed RP related things which probably took a year to plan and implement (see caldari prime/leviathan) .. so its a take what we can get and not what we want.
so take your butthurt bittervet-ness and apply some preparation-H
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Posted - 2014.10.14 23:29:00 -
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One Eyed King wrote:What if part of the event were to narrow the gap between losing side and winning side?
Give people more in totality, but give enough incentive for people to stick with losing sides.
Granted, it would also help if people could GET IN factional warfare. to get in is not the problem.. the problem is a lack of players for the opposing side meaning not enough enemy's = FW will not run
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Posted - 2014.10.14 23:31:00 -
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Thor Odinson42 wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? If all the suits are in the LP store I think that won't be as much of an issue as you'd think. Maybe it could be a running event where you the factions would increase the incentives if they started losing. We are mercenaries after all. actually rattati is quite right.. FW dosnt run often because of a lack of partisipants on the loseing side becasue there is not enough incentives to get the underdogs in there.. let alone fight and win
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Posted - 2014.10.14 23:32:00 -
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137H4RGIC wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? Take the event to ' other contracts' then they have the option tip join any of the four factions. But once they join, that Locks it in for them. Have an enrollment period which will last about twenty four or forty eight hours. The the war will last for a week or so. Pay out will have a table for was and kills. With a first place award. Just a thought but I missed out on caldari prime. Wished I could see some more fights like that. irrelivent as we already ahve the choise to join any of the 4 factions.
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Apothecary Za'ki
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Posted - 2014.10.14 23:34:00 -
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postapo wastelander wrote:First of all i will be for FIXING FW most of time its basicaly imposible to go in how meny times do i have to say this...
/capslockrage
FW DOES NOT RUN BECAUSE OF A LACK OF PEOPLE SIGNING UP ON THE LOSING SIDE!
/ENDCAPSLOCKRAGE
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Posted - 2014.10.14 23:36:00 -
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iKILLu osborne wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? a multiplier, lets say if i won a match for caldari i got a 1000 sp (500 sp if i lose) the next match i would get 2000 for a win (1000 for a loss) , 3000 (1500) etc, but if i change factions to gallente i lose that multiplier for the bonus sp and i would start back at 1000 an interesting idea.. but we already have increasing FW increments based on our FW standings/level.. however.. maybe a bonus flat amount per match participation/win might be an idea for the event.
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Posted - 2014.10.14 23:37:00 -
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True Adamance wrote:Apothecary Za'ki wrote:137H4RGIC wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? Take the event to ' other contracts' then they have the option tip join any of the four factions. But once they join, that Locks it in for them. Have an enrollment period which will last about twenty four or forty eight hours. The the war will last for a week or so. Pay out will have a table for was and kills. With a first place award. Just a thought but I missed out on caldari prime. Wished I could see some more fights like that. irrelivent as we already ahve the choise to join any of the 4 factions. But nothing that locks players into their specific faction. well there sort of is.. you gain standing for fighting for a faction you increase standings / level and thus the LP payout increases if you fight for some one else / opposing faction you lose standing / levels meaning less LP payout this promotes loyalty while also giving people the CHOICE to switch sides if they do so wish.
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Apothecary Za'ki
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Posted - 2014.10.15 00:22:00 -
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CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? fleshed out the event and things thanks to the community feedback and how to get FW running.. take a look.
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Posted - 2014.10.15 00:23:00 -
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iKILLu osborne wrote:Apothecary Za'ki wrote:iKILLu osborne wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? a multiplier, lets say if i won a match for caldari i got a 1000 sp (500 sp if i lose) the next match i would get 2000 for a win (1000 for a loss) , 3000 (1500) etc, but if i change factions to gallente i lose that multiplier for the bonus sp and i would start back at 1000 an interesting idea.. but we already have increasing FW increments based on our FW standings/level.. however.. maybe a bonus flat amount per match participation/win might be an idea for the event. for caldari i would get a 1000 "SP" check the OP, i rewrote and updated it :)
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Posted - 2014.10.15 00:24:00 -
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True Adamance wrote:
Choice to switch yes.....but they suffer no consequence for their disloyalty.
they do.. a loss in standing and titles we all know how much epeen titles give a person.. and the extra LP is good too
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Apothecary Za'ki
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Posted - 2014.10.15 00:26:00 -
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Cross Atu wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? My current leaning, and I'm tossing this up for the community to chew on and tell me how to make it better is to have two layers or types of reward present for the event. For simplicities sake let's name them. Goal Rewards & Play RewardsGoal Rewards - These would function like the MCC, likely be faction based, and determined by a collective metric at events end; e.g. most districts taken or most planets held, something macro level of that kind. Play Rewards - These would function like the weapon naming events, so more like the current sidearm challenge where rewards are earned via taking specific actions in match. This more granular reward set gives players a pay off for efforts invested regardless of the general faction outcome. Balancing these two rewards could be tricky, however within the context of FacWar I believe an obvious method presents itself. The Goal Rewards could be supplied in something like bonus LP, LP gear, or the like. This further could be somewhat granulated such that even the faction(s) which ultimately rank lowest in the event would still garner some degree of Goal Rewards. The Play Rewards by contrast could offer up extra SP per action (like sidearm kills do currently) a bonus increase to faction standing, or another more granulated reward. This second reward type would likely require a "applies only to your most played faction" clause, or something similar to it, and would be best if the action itself were flexible but directly faction linked - hypothetical example "kill a merc with an LP weapon from your chosen faction" <-- This idea will work much better with fully stocked LP stores... just sayin' Alright, enough out of me, fellow mercs, what are your thoughts here? Cheers, Cross hay cross check the OP i re wrote it, what do you think
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Apothecary Za'ki
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Posted - 2014.10.15 00:36:00 -
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True Adamance wrote:Please have a decent lore aspect to this event.
I mean hell I can write a dozen examples off of the top of my head.
1.) Articio Kor-Azor (current Chamberlain) has uncovered the remains of an ancient heirloom located on Auga that directly leads to the credibility of his Houses claims in a minor territorial dispute with a lesser Holder Family. 2.) The Theological Council have opted to raise a long dead martyr to the title of a Saint, as such they wish to recover the remains from his crypt on Ammamake to consecrate. 3.) Long held Amarrian system Eggelende is suffering from severe and wide spread guerilla attacks by TLF elements, bent on liberating the lawfully taken slaves of the Amarr Empire and hindering system wide operations. 4.) The Amarr have word that one of the Defiants/Bloody Hands of Matar is hidng out on a habitable world in Eyrtjegard, a strike team is readied to bring the man back to the Empire for sentencing and Justice. 5.) The Tash Murkon Household has been expanding it business contracts throughout the cluster, establishing offices in the Republic and State alike, a particular transport carrying sensitive product has been damaged by pirate forces and has crashed planet-side in Huola, the Amarr send a team to reclaim the Heirs lost product. 6.) In an attempt to stem the rising civilian casualties that have recently been reported due to Cloned Soldier intervention Imperial Guard Command has requested its operatives engage in defensive contracts to allow for successful evacuation of civilians after a long campaign in the Bleaklands.
7.) A routine TLF patrol has suddenly escalated into a full blown planetary conflict with the discovery of a former Imperial Research Outpost in Saidosairos, the Amarr seem intent on destroying the evidence of their activities and must be prevented from doing so. 8.) Refugees and Escapee's have broadcast a signal from an Amarrian Stronghold. A daring Raid is undertaken to secure the free peoples of the Republic. 9.) After a mission gone wrong operatives of the TLF are left stranded planet side making a desperate last stand defending against superior Amarrian number's. Victory would crush the Amarrian propaganda machine in this region. Failure could mean the loss of the system. 10.) The TLF is looking at capturing a Speaker of Truth investigating claims of Amarrian atrocities in the regions, in order to get a truthful verdict of the Speaker he must be secured and his findings made public. 11.) In the wake of the "Burn Huola Campaign" Matari forces on the ground have been trying to rebuild and repopulate their worlds, and are being subject to opportunistic attacks by Amarrian forces still able to deploy from hidden positions. Their most recent attack cost the Republic many lives. 12.) The Amarr are using a forward base in Raa to develop HAV. They must be stopped and True Adamance's hopes and dreams dashed to pieces.
maybe keep it simple.. with an influx of new blood amongst the ranks of the warring factions morale is at an all time high causeing more bloodier and violent battleing throughout all of contested space.. They battle for Glory.. for power.. for freedom..for ideals.. many die.. and still they fight!
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Posted - 2014.10.15 00:45:00 -
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postapo wastelander wrote:Sorry i was mostly Blood Angels boyo or maybe some Tzench chaotic matee "Knowledge is power, guard it well." ;)
also liked me some World Eaters.. BLOOD FOR THE BLOOD GOD!
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Posted - 2014.10.15 00:50:00 -
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True Adamance wrote:Apothecary Za'ki wrote:True Adamance wrote:Please have a decent lore aspect to this event.
I mean hell I can write a dozen examples off of the top of my head.
1.) Articio Kor-Azor (current Chamberlain) has uncovered the remains of an ancient heirloom located on Auga that directly leads to the credibility of his Houses claims in a minor territorial dispute with a lesser Holder Family. 2.) The Theological Council have opted to raise a long dead martyr to the title of a Saint, as such they wish to recover the remains from his crypt on Ammamake to consecrate. 3.) Long held Amarrian system Eggelende is suffering from severe and wide spread guerilla attacks by TLF elements, bent on liberating the lawfully taken slaves of the Amarr Empire and hindering system wide operations. 4.) The Amarr have word that one of the Defiants/Bloody Hands of Matar is hidng out on a habitable world in Eyrtjegard, a strike team is readied to bring the man back to the Empire for sentencing and Justice. 5.) The Tash Murkon Household has been expanding it business contracts throughout the cluster, establishing offices in the Republic and State alike, a particular transport carrying sensitive product has been damaged by pirate forces and has crashed planet-side in Huola, the Amarr send a team to reclaim the Heirs lost product. 6.) In an attempt to stem the rising civilian casualties that have recently been reported due to Cloned Soldier intervention Imperial Guard Command has requested its operatives engage in defensive contracts to allow for successful evacuation of civilians after a long campaign in the Bleaklands.
7.) A routine TLF patrol has suddenly escalated into a full blown planetary conflict with the discovery of a former Imperial Research Outpost in Saidosairos, the Amarr seem intent on destroying the evidence of their activities and must be prevented from doing so. 8.) Refugees and Escapee's have broadcast a signal from an Amarrian Stronghold. A daring Raid is undertaken to secure the free peoples of the Republic. 9.) After a mission gone wrong operatives of the TLF are left stranded planet side making a desperate last stand defending against superior Amarrian number's. Victory would crush the Amarrian propaganda machine in this region. Failure could mean the loss of the system. 10.) The TLF is looking at capturing a Speaker of Truth investigating claims of Amarrian atrocities in the regions, in order to get a truthful verdict of the Speaker he must be secured and his findings made public. 11.) In the wake of the "Burn Huola Campaign" Matari forces on the ground have been trying to rebuild and repopulate their worlds, and are being subject to opportunistic attacks by Amarrian forces still able to deploy from hidden positions. Their most recent attack cost the Republic many lives. 12.) The Amarr are using a forward base in Raa to develop HAV. They must be stopped and True Adamance's hopes and dreams dashed to pieces.
maybe keep it simple.. with an influx of new blood amongst the ranks of the warring factions morale is at an all time high causeing more bloodier and violent battleing throughout all of contested space.. They battle for Glory.. for power.. for freedom..for ideals.. many die.. and still they fight! ...Sometimes I wonder if people even care or want this game to be attached to EVE and New Eden..... in many respects I understand why EVE players are so unwilling to put meaningful FW conflict in our hands.... if players cannot keep up with my incredibly simplistic synopses of singular events how would they handle actually flipping districts? i dont know much but every one succomes to greed.. hence flipping and yes i play eve too but not recently
but im just trying to work on the guts and mechanics side.. you could paste over most what ever story you want to but sadly i doubt many people will ever know/care or apresheate the story/lore behind the/an event
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Apothecary Za'ki
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Posted - 2014.10.15 05:16:00 -
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sly little bump to get visibility and hopefully get more feedback from the night-shift players ;p so i can see if i can get this event fleshed out and balanced so our lord and savior CCP Rattati can help us get FW running again
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Posted - 2014.10.15 15:40:00 -
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Breakin Stuff wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? put a multiplier on the rewards. first battle adds a 1.5 multiplier to rewards (like SP rewards) second battle adds 1.6, third battle adds 1.7 all the way up to a 4-5x multiplier. rewards are given at the end of the event. If you change factions your multiplier resets to 1.0 and you have to start over. not sure if thats "simple" and "do-able" with just server side changes
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Apothecary Za'ki
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Posted - 2014.10.15 15:42:00 -
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Imp Smash wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? Get lumped into the faction on a side automatically. Matchmaking considers the value of your fit (using meta level) and whichever faction you use the most gear meta level from you fight for. Cannot change suit loadouts to a loadout heavy in another faction mid match. Each piece if rated by meta level. That number is already in game. Example: if you have 3 meta 8 items for Caldari on your fit, and 5 meta 3 items for gallente on your fit. Caldari meta level = 24 Gallente meta level = 15 You fight Caldari. You cannot change to a non Caldari meta fit mid game. Or maybe make it you can fight with allies (Gal/Min) vs (Cal/Ama). Only one playlist. You select faction war and go in automatically based on your fitting. Could be fun. Would force number splits between the sides. that wouldnt work with how meny players use caldari scout because of how obsurdly powerful it is
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Posted - 2014.10.15 16:11:00 -
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LAVALLOIS Nash wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? Tier the prize system according to contribution: (Best prizes): Top 100 players in each faction (good prizes): Top 1,000 players in each faction (participation/token prizes): Everyone else (Overall win prize): Nothing too amazing, awarded to all participants of the winning faction. That way, good players will spread out. Instead of all joining one faction, some will say "Well those guys are going to be the top in Gallente, so if we go Minimatar we got a better chance at the top prizes". At the same time, it encourages a bit of flexibility. I might want to play Caldari all event, but if I got jump into a few Amarr games, ill qualify for the token Amarr prize. ill also bank a bit of boosted Amarr LP pay for the few games i divert. Of course, the numbers can be adjusted so that its competitive. Measure contribution by total amount of faction standing accumulated during the event. (Factional standing, not LP) The problem with "locking" someone to only one faction is that in the off peak hours they might not have much games. A better way would be to combine my suggested prize system with a incentives system. Factions with slow momentum could get supply drops to all their members along with a encouragement note (Minimatar is doing a push today! Here are 10 mass drivers and 10 repair tools). Could also receive a extra LP bonus ontop of the other one for certain periods. "This weekend is the Amarr offensive! The Empire is paying mercenaries 15% extra LP today to fight for it!" ect ,ect. I guess you could run the event over the course of a month. the top/good people would simply be the proto stompers or players useing glitches and OP or heavly powerful suits.. basically itlly just be scouts and heavys in the top scrub corps who get the goods while the rest of us get pooped on.. i rather give every one somethign for actually fighing for their chosen faction.. and some extras like LP and SP on top
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Posted - 2014.10.15 16:38:00 -
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i prefer flat bonus points per match as it is more incentive then just grinding matches to raise a multipler because no one wants to grind for multipliers unless they are the faction with the best win % (gallente) of which then it would be really unfair and bias.
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Posted - 2014.10.15 16:39:00 -
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iKILLu osborne wrote:Breakin Stuff wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? put a multiplier on the rewards. first battle adds a 1.5 multiplier to rewards (like SP rewards) second battle adds 1.6, third battle adds 1.7 all the way up to a 4-5x multiplier. rewards are given at the end of the event. If you change factions your multiplier resets to 1.0 and you have to start over. hmm you like to steal ideas do you? for shame hes a goon, they like to steal things ;p
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Posted - 2014.10.15 17:07:00 -
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LAVALLOIS Nash wrote:Apothecary Za'ki wrote: the top/good people would simply be the proto stompers or players useing glitches and OP or heavly powerful suits.. basically itlly just be scouts and heavys in the top scrub corps who get the goods while the rest of us get pooped on.. i rather give every one somethign for actually fighing for their chosen faction.. and some extras like LP and SP on top
Well under the prize system I suggested, 400 people would be eligible for prizes 1,2 and 3, and 4,000 people would be eligible for prizes 2 and 3. Thats plenty of room to get a good reward. Also, by using factional standing as the metric, proto stompers couldn't switch factions, because they would lose standing in the faction they had just been playing for. It ensures the top players will stick to their factions, and most medium players will too, but casuals and low tier players can move around here and there and will still get rewarded for participating. Its only a question of prizes as incentives. If you make Prize 1 a package of officer weapons, most average players wont care too much on missing out on it, but most top tier players will aim for it. Then you make prize 2 a nice package of factional themed items. Prize 3 could just be a few random basic things, like modules, sidearms, equipment, ect. Also, dont forget, we are mercenaries. We can prop up pan-galatic empires for ideological reasons if we want, but we can also turn on them for ISK reasons if we choose to. That factor should never be written out of the equation. We aren't conscripts with a pledge of allegiance; We are soldiers of fortune. the 4000-5000 is average number of dustbunnies online, that jumps higher during scrambling events like MCC... but i am still looking for ideas for the Prize for the faction with the most wins during the event.. in the case of gallente or caldari it could be a "Black eagle" suit or a "mordus legion" suit but not sure how ccp could get those in with out client side updates
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Posted - 2014.10.15 17:51:00 -
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iKILLu osborne wrote:Apothecary Za'ki wrote:i prefer flat bonus points per match as it is more incentive then just grinding matches to raise a multipler because no one wants to grind for multipliers unless they are the faction with the best win % (gallente) of which then it would be really unfair and bias. thats the reason i suggested adding the bonus to the losing side as well and lets say the event lasts one week and i play 5 factionals a day that means starting at 1000 sp the multiplier would give me 35,000 on my 35th match and if you add all the matches in between(1000+2000+3000+4000 etc.) it would be a total of 630,000 sp just for playing 5 matches a day for 7 days and a match is only 20m so you would only have to play for 1 hr 40m a day assuming your on the winning side. If your on losing side (500+1000+1500+2000) you would have to play 50 matches to get 637,500sp meaning 7 matches a day for the week . 2hrs 20m per day so its not a grind for either the winning or losing side i was just going to say +10k sp per match played up to 1million sp upper limit.. that way there is incentive to play even for the loseing side or winning side.. and every one who does 10 matches gets a bpo or a stack of the standard FW assault or logi suit.. as for the winning team i was thinking a EVE related suit.. like Modus legion for cal, black eagles for gal, Thukker for winmatar or who ever the amarr one is for amarr
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Posted - 2014.10.15 22:04:00 -
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iKILLu osborne wrote:fw gives a crappy lp payout if you lose ,if the same sp reward was given to either side for participating everybody would switch to the winning side for the better lp payout. There needs to be something in place to dissentize changing factions, thus why I suggested a stacking multiplier that restarts if you change factions.
and 10k per match (up to 1m) would be 100 matches, a bit of a grind for 1 week, now if it was over a two week period it would be completely reasonable.
I would rather it be a bpo than a stack of standard suits(something that i'll never use and would just take up more space in my gear list) but set the bar higher than just 10 matches for the bpo.
would this (modus/black eagle) bpo be awarded to everyone who fought for the winning faction(s) (if so everbody would jump ship to the winning side) or would it be something just made available for purchase on psn? i know that is why a block amount if you join, win or lose.. could work.. as i dont think a large % boost to the loser side could be implimented
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Posted - 2014.10.17 01:26:00 -
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bump
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Posted - 2014.10.17 03:17:00 -
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Ivy Zalinto wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? Lock factions after a certain amount of turncoating potentially... in eve you are free to turncoat.. it just takes time to change your standings.
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